Mao Card Game 3,9/5 7227 reviews

AboutRules

See full list on wikihow.com. Ending the game: If after a player who plays a card, which results in his having one card left, he must say 'Last Card.' If he has no cards left, he says 'Mao,' unless he plays a jack, where he has to say 'Mao Mao,' and he wins the game. Date Chapter; July 4, 2019: Super Card System Chapter 845: July 4, 2019: Super Card System Chapter 844: July 4, 2019: Super Card System Chapter 843: July 4, 2019. Mao (or Mau) is a card game of the shedding family, in which the aim is to get rid of all of the cards in hand without breaking certain unspoken rules. The game is from a subset of the Stops family and is similar in structure to the card game Uno or Crazy Eights. Mao is a standard deck playing card game where the object is to get rid of all your cards, and this is the only thing that new players are told about this game. They are forced to figure out the rest of the rules by themselves. Every time a player breaks a rule, a penalty is called, and they must take it.

Mao is the greatest card game in existence.

To play Mao, you need a group of awesome people and one deck of cards per 3-4 people in the group (a minimum of two decks).

The goal of Mao is to get rid of all of your cards.

To play a card, it must match the suit or rank of the active card (the last card played).

Jokers (if you choose to use them) may only be played on top of face cards and have no effect on the active suit. You may not two-it a Joker.

To begin a game of Mao, one player is chosen as the dealer. The dealer then deals each player seven cards. Other players may not touch any cards before the game begins; doing so results in a penalty. The dealer then names a player and a direction (clockwise or counter-clockwise), turns over the top card of the deck, and the game begins.

The heart of Mao lies in its dynamic Rules and avoiding the penalties for breaking them. Any time a player breaks one of the rules, it is up to the other players to catch it. They must then say 'penalty for', followed by an explanation of the action that broke the rule (but not necessarily the rule itself). The player must then take one card as their penalty.

A player may call 'point of order' at any point during the game. All players must immediately put their hand down; you may not touch any cards besides the draw stack and discard pile. During a Point of Order, all verbal rules are suspended (unless specified otherwise). A Point of Order may only be ended by the person that started it saying 'end point of order'.

To win a game of Mao, a player must play their last card without breaking any rules and say 'Mao', unless the last card is a Jack, in which case they must say 'Mao Mao'. If they fail to do this, or break any other rules during the play, they must draw one card, take back their winning card, and forfeit their turn.

Where Are Your Manners?

Any time you receive a penalty, you must thank the player that gave it to you.

  • This rule can be applied repeatedly as long as there is no thank you.
  • In cases where a player receives multiple penalties at once, one thank you suffices.

Hop, Skip and a Jump

Aces skip the next player's turn.

Play It Again, Sam

Twos let you play again.

  • You MUST be able to play another card; drawing is not an option.

Have A Nice Day

Sevens cause the next player to draw two cards and lose their turn.

Wild Boys

Jacks are wild cards.

  • A suit must be called before the card is placed, otherwise any player can call out the suit.
  • The first suit called is active. A player may not change their mind.

Joke's On You

A Joker may be played to divert any card-induced draw, forcing all players to draw their contribution to the draw total.

  • The Joker may not be played to divert any penalty draw or any draw caused by another Joker.
  • Example: If a Joker is used to break a Seven chain, each player must draw two cards for every Seven they played.
  • When used for this purpose, a Joker may be played on top of any other card.

What Order?

Players can trigger a Point of Order by saying 'point of order'. See notes.

  • Players must lay down their cards and not touch them during a Point of Order.
  • Verbal rules are suspended during a Point of Order (notably: the no questions rule).
  • A Point of Order can only be ended by the person who started it.

Wh- Nevermind.

Players may not ask any questions.

  • This includes questions unrelated to the game.

Blank of Spades

The rank of the card followed by 'of Spades' must be announced when playing any Spade.

Last Chance

A player must announce 'one card' any time their hand dwindles to one card.

  • Example: If a player with one card drew a card and was able to play it immediately,
    they would have to call 'one card' again.

Do It Two It

A card that matches both suit and rank of the current card may be played out of turn by announcing 'two-it'.

  • Play continues in the same direction but from the player that two-it'd.
  • If there are more than two decks in play, this rule extends to 'three-it', etc.

Accumulation Sensation

Instead of drawing cards from a Seven, a player may play another Seven and pass the cumulative burden on to the next player.

  • The draw total is added; a run of three sevens would result in a player drawing six cards.
  • Works in conjunction with Two-It as well.

Paranoid Chairman

Speaking the word 'Mao' while a game is in progress results in a FIVE card penalty.

Jacktion

Playing a Jack on top of a Jack is forbidden and may result in verbal and physical abuse as well as a THREE card penalty.

  • The player loses their turn and the Jack gets discarded.

Click on rules that turn green when you mouse over them to see notes.

Click on the • at the top of the page for Advanced Rules.

In the advanced form of Mao, any time a player wins a round they get to add a new rule to the game. The rule can be anything, as long as it is completely unbiased. They do not have to tell the other players what the rule is, but in some cases it would be wise to. Here is a collection of some favorite rules to implement.

Fours of a Color

Fours change the active suit to the other of the same color.

  • You may still Two-It an identical Four.
  • Variant: Pair Spades/Hearts and Clubs/Diamonds.

Splubs and Clades

The names of the suits Spades and Clubs are switched. Any time you would refer to one you must say the other.

  • Variant: Switch Hearts and Diamonds, with a 'Blank of Hearts' rule.

Naughty Naughty

Any player may play a Nine on top of a Six at any time by calling 'Sixty-Nine'd'.

King Mao Card Game

  • Play skips to the player of the Nine and continues from there.

Save It For Later

The first card dealt to each player remains face down until they run out of other cards.

  • The face down card still counts as part of your hand.

I'd Rather You Didn't

When a Ten is played, the player gives any one of their cards to a player of their choice and says 'fuck you'.

By Your Powers Combined

Threes now reverse direction, skip, and then induce a two card draw.

  • You may not pass the draw from a Three on to another player.

Bovine Royalty

Players must moo whenever they play any face card.

  • Saying 'moo' is not sufficient; you must actually moo.

By Order of the King

The King of Hearts allows you to switch hands with another player of your choosing.

  • Any penalties that the player incurs on the same turn as playing the Suicide King, before or after it is played, go to their new hand.

Pick A Card, Any Card

Any time a Five is played, each player draws a card at random from the hand of the player to their left.

  • As a limiter for repeated drawing, Fives played on top of other Fives do nothing.

Deck Full of Aces

Play now skips a player every turn if there are an odd number of players.

  • Any other rule that induces a skip stacks with this one.

All Hail The King

Any time a King is played, the player must say 'All Hail the King of', followed by the suit.

Gosh Darn It

Swearing is prohibited.

Better Pay Attention

There is a one card penalty for calling a Point of Order.

Flip-Flop

Mao Card Game Rules

Every time a card is played, the suit flips to the opposite suit of the same color.

A Little Incentive

Game

Penalty cards are now given from the hand of the person that called the penalty.

Side Effect

When drawing a card instead of playing, you must draw the preceding player a card as well.

  • Preceding means the player opposite the direction of play from you, even if they did not play the last card.
  • The preceding player may not play their card immediately.

Waste Not

Mao Card Game Online

A player may not say the name of a card when playing it unless required to by another rule.

Racial Identity

When playing a Five, the player must say the (primary) color of the BACK of the card.

Math Is Hard, Let's Go Shopping

The ranks of numbered cards are doubled.

Elitist Kings

Only face cards and Jokers can be played on Kings, but they can be played regardless of suit.

Royal Suits

Spades, Hearts, Clubs and Diamonds are renamed to Kings, Queens, Jacks and Jokers, respectively.

Nameless Solders

Saying the name of any player is forbidden.

Sapphic Queens

When a Queen is played on top of another Queen, the player gets to discard an additional card from their hand.

  • Playing the bonus card is mandatory.
  • A card may not be discarded after a penalty has been given for not doing it.
  • The discarded card has no special effects, but it does change the active suit and rank.

Remember Your Roots

Two-Its no longer affect the order of play.

Ludicrous Speed

Aces now stack; that is, they skip a number of player equal to the number of consecutively played Aces.

Lucy In The Sky With Diamonds

When the Queen of Diamonds is played, the player must say 'LSD'.


Click on rules that turn green when you mouse over them to see notes.

Card games belonging to the Eights group have been popular with schoolchildren and college students at least since the 1960's. Part of their attraction is the ease with which increasingly elaborate rules can be added; success in these games depends largely on the ability to remember the rules and act on them correctly within a limited time.

Mao is a recent addition to the group, which is especially popular in the USA. The main feature of Mao which distinguishes it from many of its predecessors is that there is a rule against explaining or asking about the rules. New players are expected to join a game and deduce the rules of play by observation, trial and error.

This ban on explaining the rules makes it rather awkward to produce a useful web page about Mao without violating its key principle, but that has not stopped several people from trying.

  • Ka Wai Tam's Mao page [archive copy] uses an interesting approach. You are given a description of a sample game, and from this you have to deduce the rules for yourself - as in real life.
  • Glenn Overby's page Mao: A Sample Game [archive copy] adopts a similar method to demonstrate the 'Motor City Variant'.

Nicholas Cheung's pages on Mao and Ultimate Mao may also help to give you a flavour of the game.

Although many people have the impression that the game is named after the Chinese leader Mao Zedong, it seems likely that the direct ancestor of Mao is the German game Mau-Mau, which works on somewhat similar principles. Another theory links it to the following passage from Arthur Machen's short story The White People, in which a young girl recording her bizarre experiences with witchcraft:

'I must not write down the real names of the days and months which I found out a year ago, nor the way to make the Aklo letters, or the Chian language, or the great beautiful Circles, nor the Mao Games, nor the chief songs.'

This story was written at the end of the 19th century, which must be several decades before the card game Mao was invented. However it is conceivable that whoever named the card game had read and was influenced by the story.

A small collection of Mao Variations can be found in the Invented Games section.